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- Welcome to Rampcube
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- Program designed by William Soleau
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- Requires: EGA Graphics
-
- Version 1.0 April 1991
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-
-
- The objective of Rampcube is quite simple. You are
- trying to arrange colored cubes in a certain way to score
- points. When the game starts, colored tiles will start
- coming down then ramp. At the bottom of the first ramp is as
- grey catcher. You move this back and forth with your arrow
- keys. If you catch the tile at the end of the first ramp,
- the catcher will immediately place itself on top of the next
- chute. The catcher will turn the color of the tile you
- caught. Now that the catcher is located on top of the bottom
- ramp which is a 10 x 10 grid. You can move the catcher to
- place the tile in the column you want. You only have 2
- seconds to do this, or else the tile will drop wherever your
- catcher happens to be.
-
- The idea is to create squares called Cubes, out of 4
- separate tiles. A cube is defined as 4 tiles of the same
- color making a box. There are Blue,Red,Green,Purple and
- Yellow tiles.
-
- Example: │ │ │
- ──┼───┼───┼──
- │RED│RED│
- ──┼───┼───┼── = 1 CUBE
- │RED│RED│
- ──┴───┴───┴──
-
-
- As the game progresses the tiles will continue to keep
- coming down the opening ramp, by catching them and placing
- them in the proper columns, you score points by creating as
- many Cubes in the bottom grid as possible. When a Cube is
- made, it will disappear from the grid board, allowing you to
- use that space to create more Cubes. Any tiles above a Cube
- that is made, are also eliminated.
-
- Example: │ │
- ├───┤
- │YEL│ │
- ──┼───┼───┼──
- │RED│RED│
- ──┼───┼───┼── = 1 CUBE
- │RED│RED│
- ──┴───┴───┴──
- Here the Yellow tile on top of the Red Cube (made with 4 red
- tiles) would also be eliminated from the grid.
-
- You can actually make 2 Cubes out of only six tiles
-
- Example: Drop in red tile here
- |
- |
- V
- │ │ │ │
- ──┼───┼───┼───┼──
- │RED│RED│RED│
- ──┼───┼───┼───┼── = 2 CUBES
- │RED│RED│RED│
- ──┴───┴───┴───┴──
-
- Here you would get credit for 2 separate Cubes
- even though there are only 6 red tiles. All six tiles
- would be eliminated from the board and you would get 100
- points. 50 + 50 = 100.
-
-
- As the game progresses, the tiles will come off the
- initial ramp faster and faster. (sort of like the episode in
- the classic comedy I LOVE LUCY where she's in the candy
- factory) If you do not catch the tile, it will fall by itself
- into the column it came down in.
- If you catch a tile, and know where you want to place it
- before the 2 seconds are up, you can press the <spacebar> and
- it will immediately drop it in the column where your catcher
- is. (Remember, you move the catcher with the arrow keys).
- You get 1 point added to you score if you use the <spacebar>
- option before the 2 seconds is up.
-
- Every time you make a Cube (4 tiles), you get 50 points. The
- more cubes you make the more points you acquire. Bonus
- Points are given for 10,20,30... cubes on one level.
-
-
- Now that you have the basic objective down, let me
- explain the other features you have in acquiring points.
-
- On some levels, there will be grey tiles already in the
- bottom grid. They act as wild cards. A cube can be made
- using these grey tiles.
-
- Example:
-
- │ │ │
- ──┼───┼───┼──
- │RED│RED│
- ──┼───┼───┼── = 1 CUBE
- │GRY│RED│
- ──┴───┴───┴──
-
- It is wise to try to eliminate the grey tiles as fast as
- possible by making cubes with them, because if you don't,
- they will obstruct the empty space below and you won't be
- able to use that valuable space for other Cubes. The level
- is over when the bottom grid is all filled up with tiles.
-
-
- On the upper levels you will see some black tiles
- descend down the opening ramp. Obviously you cannot see the
- color of these tiles. When you catch a black tile, and the
- catcher moves to the top of the bottom ramp, the color will
- be revealed (indicated by the color of the catcher). Now you
- have to think quickly where you want to place it!
-
- Occasionally before the start of a level, you will see
- different colored square boxes appear on the bottom grid.
- If you can make a Cube within these bonus squares (of the
- same color), you will get an extra 150 points.
-
- Bonus rounds are given at 3000 point intervals. If you
- reach 3000,6000,9000,12000... points during the round, you
- will be given a special bonus round to collect more points.
-
- As I mentioned earlier, the level is over when the grid
- is all filled up with tiles. You must score 500 points +
- (level * 50), to continue to the next level. Therefore at
- level 1, you would need 550 points to proceed to level 2. At
- level 2 you would need 600 points etc...
-
- The point total (per round) you need to acquire for the
- present level is shown on the top right hand side of the
- screen.
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- Point Values:
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- 1 Cube 50 points
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- Bonus Points:
- 10 Cubes 150 points
- 20 Cubes 300 points
- 30 Cubes 500 points
- 40 Cubes 800 points
- 50 Cubes 1100 points
- 60 Cubes 1500 points
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- Bonus Cube Squares 150 points
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- Drop Tile using SpaceBar 1 point
-
-
- All bonus points will not be added to your score until
- the end of the round. The Bonus points will then be
- added to your total score.
- If you did not score enough points to earn the
- right to go to the next level then the game will be
- over. However, if you find you are short on making the
- next level's point total, but you have reached a bonus
- round (3000,6000,9000...) during that round, you will
- luckily be allowed to continue to the next level after
- you play out your bonus round turn. It's kind of like
- being saved by the bell....
-
-
- When you finally cannot reach your designated point
- total for the round, the game will be over. You will be
- given one last chance to continue. The computer will
- show the five different colored tiles in the bottom
- grid. You will choose one of the tiles... and the
- computer will randomly pick one of the colors. If you
- happen to guess correctly the color the computer will
- pick, then the game will continue to the next level.
- If you don't pick the proper color, the scoreboard will
- be revealed and if you're one of the 5 top scores, you
- will be asked to input your initials for posterity.
-
- Save Game feature:
-
- At the beginning of each new level you have the
- option of saving the game at this time. This allows you
- to continue from this point at a later time. This
- option is only available at the beginning of level 2 and
- up. Press <S>ave and the game will be recorded in a
- file called, "Rampcube.sav" . When you begin a new game,
- the program will ask you if you want to load the saved
- game. <L>oad <D>on't Load <E>rase
- You can only load a saved game at the beginning of
- a new game.
-
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- Key Assignments:
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- <Arrow keys> Move Catcher
- <SpaceBar) Drop Tile
- <P>ause Suspends Game
- s<C>ores Shows Previous Scores
- <S>ound Toggles Sound On/Off
- <Q>uit Quits Program
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-
- ***** Conclusion *****
-
-
- This version of Rampcube is the complete version.
- All levels are accessible. If you find that this game
- is a worthy addition to your game collection, a
- registration fee of $12.00 is requested. I have not
- crippled this version in anyway... I depend on people
- who abide by the concept of Shareware to make my living.
- For users who do register this game, I will give
- you a special upgrade keyword, which will make the
- time loading and exiting from the program much! faster.
- For every registered user of one of my games (I have
- over 40 of them), I give upgrades for the rest of my
- games at a steep discount off the normal registration
- fee.
- The registration form can be accessed from the
- final screen.
-
- I hope you enjoy Rampcube... if you have any
- comments or questions regarding this game, I can be
- reached via E-Mail on Compuserve, or at the address
- below.
-
- Enjoy !!!!
-
-
- William Soleau
- 163 Amsterdam Ave
- Suite #213
- New York, NY. 10023
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